Not known Facts About game

Wiki Article

A location to showcase your hottest screenshots and for persons to comment on them. Only start a new thread below if you have some pleasant illustrations or photos to showcase!

It was made to re-produce the carboniferous age in a very free of charge thorough simulation for private, educational and museum use.

This is not far too difficult to produce with the help of the physics motor due to the fact the many physics engines help variable stage times

so0os wrote:This glance marvelous! Ogre samples should discover from you, They are all so uninteresting and grey and stuff

Variable stage is basically the worst matter you are able to do to the physics motor. All of them support it, but the outcomes are horrible. You drop deterministic responses, if you need to do the exact same action twice, the outcomes will likely be inconsistent.

In these Qualified game loops, my challenge lies in interpolating the render in Ogre. So far as I realize, there's no way to get into your renderOneFrame and notify Ogre to interpolate the movement of each transferring point, right?

This system remains not aspect total (as an example, there isn't any animals in the least at this time), and it will definitely comprise some program bugs and content material mistakes as a result of early condition.

Eventually the site visitors voted for ATOM while in the showcase contest, satisfying us with the primary prize! That was an enormous surprise, especially that basically good games ended up proven.

Regarding excellent layout, you should preserve unassociated areas far from each other. Making use of frameStarted or frameEnded to update AI or audio breaks this best.

So whenever you contact it it may or may not flip the buffers. Your code can keep on to complete stuff although it waits. But any SDL graphics simply call will lock up if there is a queued up flip ready.

It states its developed ontop from the kjx game engine that works by using ogre3d and bullet physics. Its a precompiled game that makes use of squirell for scripting. I'm seeking to come across much more information about the kjx game engine, examples ,tutorials ect. I've googled and searched this Discussion board without any luck. I'm sure its actually old and nobody likely makes use of it any more but I believed or not it's worth a try out inquiring listed here. Any recommendations, back links, or suggestions about more recent kjx like engines that use ogre and only require scripting could be appreciated.

知乎,让每一次点击都充满意义 —— 欢迎来到知乎,发现问题背后的世界。

I feel what you are asking is "how can I roll back the entire world" like in that gafferon put up? Should you be utilizing a physics lib that supports this type of point (not numerous do), Then you definately just roll it again and have the up to date transforms from the physics lib and established your graphics object positions as ordinary.

This really is my outdated fantastic Recollections of OGRE about fourteen a long time ago, I am undecided any person curiosity with it at present.

Velocity clever, There's no distinction. It's just improved to help keep the Handle for yourself and Permit Ogre manage what it does very best: rendering.

I've not experimented with that solution -- interpolating to some placement a la the solution that Rak'kar used in his OgreInterpolationDemo must slot mania olympus get the job done just great. See the RakNet Site for that resource (It is really within the library download).

Report this wiki page